![]() Fix : Conditional screen overlays were randomly not working on HTML render engine.Fix : RRRE was missing the front right wheel RPS data.Fix : EA WRC online map submission and retrieving are disabled (unfortunately the telemetry data is too incomplete for it (wrong progression, no “end of stage” signal).Fix : EA WRC bad lap records generating errors on GLCD/Dashstudio.Fix : More HTML engine js dependencies cache busting to avoid corruptions. ![]() Feat : Improved BeamNg car id (including the variant).Feat : RF2 TC/ABS guessing can be disabled in the global car settings section if needed.Fix : RF2 ABS guessing “dampening” (Which unfortunately “jumped out”‘ of the previous release).Fix : Prevent freezes in case of invalid opponent track position (RF1).Fix : Added ACC global flags for Yellow, Checkered, White, Green.Which hopefully will workaround antiviruses false positives. Feat : Make new version checks on a “half a week” basis by default which be changed to every startup in settings.Feat : Dependencies update (cefsharp/webview2).Fix : Simhub System informations module, Automatic WMI failure “fuse”, if WMI can’t provide system informations (CPU load, memory load …) it will get disabled automatically instead of keeping trying and causing WMI excessive CPU usage.Fix : increased ACC Kerb data sensitivity increase (non directional).Fix : Arduino RGB matrix settings : Dead lock workaround when validating (apply, ok).Fix : right to left linear gauge image spreading on HTML engine.Feat : Add fuel consumption statistics for GT7/Sport.Feat : Added a quick profile clone button in profile header (leds, shakeit, etc …).Fix : Avoid complete ShakeIt bass shakers crash in case of faulty audio driver preventing correct sound card listing.Fix : ACC global yellow filtering to current sector.Both games are true classics in every sense of the word.Help and Documentation – Bug reports and features requests – Previous releases Recent changes 9.1.19 – The sequel, Boulderdash 2, adds more of the same features that made the original highly addictive: many more devious levels, special items, and monsters. The game is a lot of fun for its time, and hundreds of levels kept many fans glued to the screen for hours on end. The trick is to carefully tunnel your way to all the diamonds without making the rocks fall on you, or quickly evade them once they do. Of course, it is not as easy as it first seems, especially since Rockford can be instantaneously crushed by boulders if he carelessly tunnels right below them, opening up space for them to fall down. Along the way, you will foil fireflies and butterflies, trap bubbling amoeba, and transform worthless boulders into valuable diamonds. Your basic goal on each level is to collect the specified number of diamonds to advance to the next, more difficult, level. The concept is simple: help guide adventurous Rockford through 16 caves packed with tricky puzzles to solve. The game could perhaps best be described as Pac-Man with brains. In 1984, First Star released a low profile, unassuming puzzler called Boulderdash that would become the company's best selling series and sparked numerous clones even decades after its release.
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